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| Our hectic brainstorm of what sounds we have available: mainly instruments, voices and found percussion. |
This led to a soundscape, loosely based on our idea of setting a piece in a pub.
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| Other members of my group created my character, using an adaptation of the game 'consequences'. |
We then moved on to performing some really short memorised monologues to each other, playing games where we had to make eye contact with everyone in the room. When performing as a flautist I would never aim to do this however it led to some really interesting thoughts on how to draw in an audience to the performance.
Today I had to get over my fear of delivering monologues to actors pretty quickly! We soon moved on to creating many characters as a group before writing our own monologue for them.
We decided we liked the potential of internal monologues. We gave ourselves just five minutes to write an internal monologue of a character you might find sat in a pub before hot seating to develop these ideas.
In the afternoon we moved on to experiment with sound, pairing off to create a series of question and answers. This surprisingly worked best when I was in a group with an MT using a packet of crisps and a water bottle and a dancer on a drum! We just abandoned any inhibitions and bounced ideas of one another. When paired with another melodic instrument, we found ourselves trying to discuss ideas and interrupting the creativity. We then experimented with movement and sound conversations. I really enjoyed this new approach to creating musical ideas, even if we didn't find any material for our performance in this short session.


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